Fullbringer

Fullbringers are spiritually aware humans whose parent(s) survived a Hollow attack with residual traces of the Hollow's power seeping into them before they were born. This differentiates the powers of one Fullbringer to the next but all of them have the ability to manipulate the souls that reside in all physical matter. Fullbring is the ability to "pull" on an object's soul which has many capabilities from assisting one's ability to sustain themselves by "pulling" water or food to them and even standing on water itself. Their powers extend from their physical body unlike a Shinigami so they need extensive training in their endurance to maintain themselves. When a Fullbringer passes away, normally their abilities vanish from the Human Realm without a trace (though they do carry it with them to the afterlife), however rare instances allow one's Fullbring to be inherited to their child enhancing their Fullbring.

Racial Abilities

 * Survivor - This is a Fullbringer's Passive Skill. At the end of their respective turn a Fullbringer will reduce all negative status effects on their person by 5% by reducing their Reiryoku and Stamina by the same amount.
 * Bringer Light - This is a Fullbringer's high-speed movement. Signs of this shows that they are coming to master Fullbring by being able to affect how strong their attacks become by pulling on the air around them to increase their speed and the weight of their attacks. Less designed for movement than elasticity this is normally considered the slowest of the high-speed movements.
 * Object Affinity - Once a Fullbringer has chosen the item they feel most attached to they are able to later and enhance that object's form using their own soul. This can lead to varying stages of power and is radically different from one Fullbringer to the next.
 * Fullbring Transference - A technique known to all Fullbringers enabling them to willingly surrender their own Fullbring or take another's Fullbring for their own use. They have the ability to give their powers to Substitute Shinigami temporarily as well.

Starting Equipment

 * Green Incense - Recovers 30% of the user's Health equal to their Maximum Health. You can only use 2 "Green Incense" per fight.
 * Xtra-Human Uniform - A uniform worn by most Fullbringers. Increases the user's Dexterity and Intelligence by 2 points while equipped. At the end of the battle this item's durability decreases by 10 points.This item has 2 Item Slots.
 * Fullbring Item - A unique item to each Fullbringer granting them access to their supernatural abilities. Cannot be upgraded. This item mimics the Sword, Gun, or Shield's buffs or it can take the shape of something with the durability of the armored uniform. This item has 5 Item Slots.